
We build worlds worth living in.
Quantum Bloodline Studio is an independent game development team on Little Collins Street, crafting original titles, co-development, real-time art, and QA for studios and publishers across Australia.
A decade of shipping games players finish
From pitch deck to launch day
A clear four-step pipeline so you always know what happens next. Fixed AUD milestones, no surprise invoices.
Studio open Monday–Friday, 9:00am–6:00pm AEST
Discovery & Prototyping
A two-week paid sprint where we turn your concept into a playable Unreal or Unity prototype, complete with core loop, art direction bible, and a costed production roadmap.
from A$6,500
Full Production
Our 18-person team builds your game across 3–9 month milestones — gameplay engineering, level design, animation and audio, tracked weekly in a shared build.
from A$28,000 / milestone
Real-Time Art & Assets
Need art only? We deliver optimised 3D characters, environments and VFX to spec, ready to drop into your engine with LODs and clean UVs.
A$120 / hour
QA & Launch Support
Structured test passes, certification prep for Steam, PlayStation and Xbox, plus day-one patch support so your launch weekend stays calm.
from A$4,200
Greybox to gold master
Drag the handle to compare the early production greybox with the shipped, fully-lit scene from recent Quantum Bloodline projects.


Neon Harbour — hub district
Rebuilt lighting, decals and crowd density for the open-world hub.


Ashfall Keep — boss arena
From blockout collision test to fully sculpted volcanic set piece.
Teams that trusted us with their launch
Studios and publishers we have shipped alongside.
“Quantum Bloodline took our prototype from a messy Unity scene to a Steam Next Fest demo in ten weeks. We finished with a 12% wishlist conversion — well above our target.”
“Their QA team caught a save-corruption bug our own testers missed for months. Certification with Sony passed first attempt because of their prep.”
“We hired them for character art and stayed for full co-development. Weekly builds meant no nasty surprises, and every milestone landed on the AUD quote.”
“As a first-time publisher I needed hand-holding. They explained every technical trade-off in plain English and shipped a polished console port on schedule.”
“The prototyping sprint saved us from funding the wrong idea. Their honest roadmap reshaped our pitch and we closed our seed round two months later.”
“Optimised environments came in under our memory budget on Switch. Clean UVs, sensible LODs — genuinely the smoothest asset handover we have had.”
Rated across every store we ship to
Aggregated from Steam, PlayStation Store and Xbox reviews of our published titles.
Tell us about your game
Send a few details and a producer will reply within one business day. Prefer to visit? Our studio is a short walk from Melbourne Central.