Quantum Bloodline Studio team at work on a game in Melbourne
Melbourne CBD Game Studio

We build worlds worth living in.

Quantum Bloodline Studio is an independent game development team on Little Collins Street, crafting original titles, co-development, real-time art, and QA for studios and publishers across Australia.

Since 2014

A decade of shipping games players finish

42Titles shipped across PC & console
11M+Lifetime players reached
4.8/5Average Steam review score
18Developers, artists & QA on team
How we work

From pitch deck to launch day

A clear four-step pipeline so you always know what happens next. Fixed AUD milestones, no surprise invoices.

Studio open Monday–Friday, 9:00am–6:00pm AEST

1

Discovery & Prototyping

A two-week paid sprint where we turn your concept into a playable Unreal or Unity prototype, complete with core loop, art direction bible, and a costed production roadmap.

from A$6,500

2

Full Production

Our 18-person team builds your game across 3–9 month milestones — gameplay engineering, level design, animation and audio, tracked weekly in a shared build.

from A$28,000 / milestone

3

Real-Time Art & Assets

Need art only? We deliver optimised 3D characters, environments and VFX to spec, ready to drop into your engine with LODs and clean UVs.

A$120 / hour

4

QA & Launch Support

Structured test passes, certification prep for Steam, PlayStation and Xbox, plus day-one patch support so your launch weekend stays calm.

from A$4,200

Before / After

Greybox to gold master

Drag the handle to compare the early production greybox with the shipped, fully-lit scene from recent Quantum Bloodline projects.

Neon Harbour — hub district — Final
Neon Harbour — hub district — Greybox
GreyboxFinal
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Neon Harbour — hub district

Rebuilt lighting, decals and crowd density for the open-world hub.

Ashfall Keep — boss arena — Final
Ashfall Keep — boss arena — Greybox
GreyboxFinal
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Ashfall Keep — boss arena

From blockout collision test to fully sculpted volcanic set piece.

Client stories

Teams that trusted us with their launch

Studios and publishers we have shipped alongside.

Quantum Bloodline took our prototype from a messy Unity scene to a Steam Next Fest demo in ten weeks. We finished with a 12% wishlist conversion — well above our target.
Priya N.Carlton, VIC · March 2025
Their QA team caught a save-corruption bug our own testers missed for months. Certification with Sony passed first attempt because of their prep.
Marcus D.Fitzroy, VIC · November 2024
We hired them for character art and stayed for full co-development. Weekly builds meant no nasty surprises, and every milestone landed on the AUD quote.
Elena R.Southbank, VIC · August 2024
As a first-time publisher I needed hand-holding. They explained every technical trade-off in plain English and shipped a polished console port on schedule.
Tom H.Docklands, VIC · January 2025
The prototyping sprint saved us from funding the wrong idea. Their honest roadmap reshaped our pitch and we closed our seed round two months later.
Sophie L.Richmond, VIC · June 2024
Optimised environments came in under our memory budget on Switch. Clean UVs, sensible LODs — genuinely the smoothest asset handover we have had.
Daniel K.Collingwood, VIC · October 2024
What players say

Rated across every store we ship to

Aggregated from Steam, PlayStation Store and Xbox reviews of our published titles.

4.8
based on 3,742 verified reviews
5
80%
4
14%
3
4%
2
1%
1
1%
Get in touch

Tell us about your game

Send a few details and a producer will reply within one business day. Prefer to visit? Our studio is a short walk from Melbourne Central.